unreal.GroomCacheImportSettings

class unreal.GroomCacheImportSettings(import_groom_cache=True, frame_start=0, frame_end=0, skip_empty_frames=False, import_groom_asset=True, groom_asset=[''])

Bases: unreal.StructBase

Groom Cache Import Settings

C++ Source:

  • Plugin: HairStrands

  • Module: HairStrandsCore

  • File: GroomCacheImportOptions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frame_end (int32): [Read-Write] Frame End: Ending index to stop sampling the animation at

  • frame_start (int32): [Read-Write] Frame Start: Starting index to start sampling the animation from

  • groom_asset (SoftObjectPath): [Read-Write] Groom Asset: The groom asset the groom cache will be built from (must be compatible)

  • import_groom_asset (bool): [Read-Write] Import Groom Asset: Import or re-import the groom asset from this file

  • import_groom_cache (bool): [Read-Write] Import Groom Cache: Import the animated groom that was detected in this file

  • skip_empty_frames (bool): [Read-Write] Skip Empty Frames: Skip empty (pre-roll) frames and start importing at the frame which actually contains data

property frame_end

[Read-Write] Frame End: Ending index to stop sampling the animation at

Type

(int32)

property frame_start

[Read-Write] Frame Start: Starting index to start sampling the animation from

Type

(int32)

property groom_asset

[Read-Write] Groom Asset: The groom asset the groom cache will be built from (must be compatible)

Type

(SoftObjectPath)

property hair_strands_asset

‘hair_strands_asset’ was renamed to ‘groom_asset’.

Type

deprecated

property import_groom_asset

[Read-Write] Import Groom Asset: Import or re-import the groom asset from this file

Type

(bool)

property import_groom_cache

[Read-Write] Import Groom Cache: Import the animated groom that was detected in this file

Type

(bool)

property skip_empty_frames

[Read-Write] Skip Empty Frames: Skip empty (pre-roll) frames and start importing at the frame which actually contains data

Type

(bool)