unreal.HLODBuilderMeshApproximateSettings

class unreal.HLODBuilderMeshApproximateSettings(outer=None, name='None')

Bases: unreal.HLODBuilderSettings

HLODBuilder Mesh Approximate Settings

C++ Source:

  • Plugin: WorldPartitionHLODUtilities

  • Module: WorldPartitionHLODUtilities

  • File: HLODBuilderMeshApproximate.h

Editor Properties: (see get_editor_property/set_editor_property)

  • hlod_material (Material): [Read-Write] HLODMaterial: Material that will be used by the generated HLOD static mesh

  • mesh_approximation_settings (MeshApproximationSettings): [Read-Write] Mesh Approximation Settings: Mesh approximation settings