unreal.HLODLayer

class unreal.HLODLayer(outer=None, name='None')

Bases: unreal.Object

C++ Source:

  • Module: Engine

  • File: HLODLayer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cell_size (int32): [Read-Write] Cell Size: Cell size of the runtime grid created to encompass HLOD actors generated for this HLOD Layer

  • hlod_builder_class (type(Class)): [Read-Write] HLODBuilder Class: HLODBuilder class

  • hlod_builder_settings (HLODBuilderSettings): [Read-Only] HLODBuilder Settings

  • is_spatially_loaded (bool): [Read-Write] Is Spatially Loaded: Whether HLOD actors generated for this layer will be spatially loaded

  • layer_type (HLODLayerType): [Read-Write] Layer Type: Type of HLOD generation to use

  • loading_range (double): [Read-Write] Loading Range: Loading range of the runtime grid created to encompass HLOD actors generated for this HLOD Layer

  • parent_layer (HLODLayer): [Read-Write] Parent Layer: HLOD Layer to assign to the generated HLOD actors