unreal.HairLODSettings

class unreal.HairLODSettings

Bases: unreal.StructBase

Hair LODSettings

C++ Source:

  • Plugin: HairStrands

  • Module: HairStrandsCore

  • File: GroomAssetInterpolation.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angular_threshold (float): [Read-Write] Angular Threshold: Reduce the number of vertices per strands in a uniform manner

  • binding_type (GroomBindingType): [Read-Write] Binding Type: If enable this LOD version will use the provided attachment points

  • curve_decimation (float): [Read-Write] Curve Decimation: Reduce the number of hair strands in a uniform manner

  • geometry_type (GroomGeometryType): [Read-Write] Geometry Type: If enable this LOD version will use cards representation

  • global_interpolation (GroomOverrideType): [Read-Write] Global Interpolation: Global interpolation

  • screen_size (float): [Read-Write] Screen Size: Reduce the number of hair strands in a uniform manner

  • simulation (GroomOverrideType): [Read-Write] Simulation: Groom simulation

  • thickness_scale (float): [Read-Write] Thickness Scale: Reduce the number of hair strands in a uniform manner

  • vertex_decimation (float): [Read-Write] Vertex Decimation: Reduce the number of vertices per strands in a uniform manner

  • visible (bool): [Read-Write] Visible: If disable, the hair strands won’t be rendered