unreal.HairSimulationSettings
¶
- class unreal.HairSimulationSettings(override_settings=False, simulation_setup=[False, False, True, 0.0, 0.0, 'root', 50.0], solver_settings=[False], external_forces=[[0.0, 0.0, - 981.0], 0.1, [0.0, 0.0, 0.0]], material_constraints=[0.001, 0.01, 0.001, 1.0, 0.1, 0.1, 1.0, 0.001])¶
Bases:
unreal.StructBase
Hair Simulation Settings
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomAssetPhysics.h
Editor Properties: (see get_editor_property/set_editor_property)
external_forces
(HairSimulationForces): [Read-Write] External Forces: External Forces for the hair physicsmaterial_constraints
(HairSimulationConstraints): [Read-Write] Material Constraints: Material Constraints for the hair physicsoverride_settings
(bool): [Read-Write] Override Settings: Boolean to control if we are going to override the groom asset physics settingssimulation_setup
(HairSimulationSetup): [Read-Write] Simulation Setup: Solver Settings for the hair physicssolver_settings
(HairSimulationSolver): [Read-Write] Solver Settings: Solver Settings for the hair physics
- property external_forces¶
[Read-Write] External Forces: External Forces for the hair physics
- Type
- property material_constraints¶
[Read-Write] Material Constraints: Material Constraints for the hair physics
- Type
- property override_settings¶
[Read-Write] Override Settings: Boolean to control if we are going to override the groom asset physics settings
- Type
(bool)
- property simulation_setup¶
[Read-Write] Simulation Setup: Solver Settings for the hair physics
- Type
- property solver_settings¶
[Read-Write] Solver Settings: Solver Settings for the hair physics
- Type