unreal.HasCustomNavigableGeometry
¶
- class unreal.HasCustomNavigableGeometry¶
Bases:
unreal.EnumBase
Determines if a primitive component contains custom collision for navigation/AI
C++ Source:
Module: Engine
File: PrimitiveComponent.h
- DONT_EXPORT¶
Don’t export navigable geometry even if primitive is relevant for navigation (can still add modifiers)
- Type
3
- EVEN_IF_NOT_COLLIDABLE¶
DoCustomNavigableGeometryExport() should be called even if the mesh is non-collidable and wouldn’t normally affect the navmesh
- Type
2
- NO¶
Primitive doesn’t have custom navigation geometry, if collision is enabled then its convex/trimesh collision will be used for generating the navmesh
- Type
0
- YES¶
If primitive would normally affect navmesh, DoCustomNavigableGeometryExport() should be called to export this primitive’s navigable geometry
- Type
1