unreal.HeightfieldMinMaxTexture

class unreal.HeightfieldMinMaxTexture(outer=None, name='None')

Bases: unreal.Object

Container for a UTexture2D that can be built from a FHeightfieldMinMaxTextureBuildDesc description.

C++ Source:

  • Plugin: VirtualHeightfieldMesh

  • Module: VirtualHeightfieldMesh

  • File: HeightfieldMinMaxTexture.h

Editor Properties: (see get_editor_property/set_editor_property)

  • lod_bias_min_max_texture (Texture2D): [Read-Only] Lod Bias Min Max Texture: A LodBias MinMax texture derived from the LodBias texture

  • lod_bias_texture (Texture2D): [Read-Only] Lod Bias Texture: A LodBias texture derived from the Height MinMax texture

  • max_cpu_levels (int32): [Read-Write] Max CPULevels: The number of mip levels to clone for CPU access.

  • texture (Texture2D): [Read-Only] Texture: The Height MinMax texture.

property lod_bias_min_max_texture

[Read-Only] Lod Bias Min Max Texture: A LodBias MinMax texture derived from the LodBias texture

Type

(Texture2D)

property lod_bias_texture

[Read-Only] Lod Bias Texture: A LodBias texture derived from the Height MinMax texture

Type

(Texture2D)

property max_cpu_levels

[Read-Only] Max CPULevels: The number of mip levels to clone for CPU access.

Type

(int32)

property texture

[Read-Only] Texture: The Height MinMax texture.

Type

(Texture2D)