unreal.IKRetargeter

class unreal.IKRetargeter(outer=None, name='None')

Bases: unreal.Object

C++ Source:

  • Plugin: IKRig

  • Module: IKRig

  • File: IKRetargeter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_draw_size (float): [Read-Write] Bone Draw Size: The visual size of the bones in the viewport when editing the retarget pose.

  • retarget_fk (bool): [Read-Write] Retarget FK: When false, limbs are not copied via FK. Useful for debugging limb issues suspected to be caused by FK pose.

  • retarget_ik (bool): [Read-Write] Retarget IK: When false, IK is not applied as part of retargeter. Useful for debugging limb issues suspected to be caused by IK.

  • retarget_root (bool): [Read-Write] Retarget Root: When false, translational motion of skeleton root is not copied. Useful for debugging.

  • source_ik_rig_asset (IKRigDefinition): [Read-Only] Source IKRig Asset: The rig to copy animation FROM.

  • target_actor_offset (float): [Read-Write] Target Actor Offset: Move the target actor in the viewport for easier visualization next to the source actor.

  • target_actor_scale (float): [Read-Write] Target Actor Scale: Scale the target actor in the viewport for easier visualization next to the source actor.

  • target_ik_rig_asset (IKRigDefinition): [Read-Write] Target IKRig Asset: The rig to copy animation TO.

  • target_preview_mesh (SkeletalMesh): [Read-Write] Target Preview Mesh: The Skeletal Mesh to preview the retarget on.