unreal.IKRetargeter
¶
- class unreal.IKRetargeter(outer=None, name='None')¶
Bases:
unreal.Object
C++ Source:
Plugin: IKRig
Module: IKRig
File: IKRetargeter.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_draw_size
(float): [Read-Write] Bone Draw Size: The visual size of the bones in the viewport when editing the retarget pose.retarget_fk
(bool): [Read-Write] Retarget FK: When false, limbs are not copied via FK. Useful for debugging limb issues suspected to be caused by FK pose.retarget_ik
(bool): [Read-Write] Retarget IK: When false, IK is not applied as part of retargeter. Useful for debugging limb issues suspected to be caused by IK.retarget_root
(bool): [Read-Write] Retarget Root: When false, translational motion of skeleton root is not copied. Useful for debugging.source_ik_rig_asset
(IKRigDefinition): [Read-Only] Source IKRig Asset: The rig to copy animation FROM.target_actor_offset
(float): [Read-Write] Target Actor Offset: Move the target actor in the viewport for easier visualization next to the source actor.target_actor_scale
(float): [Read-Write] Target Actor Scale: Scale the target actor in the viewport for easier visualization next to the source actor.target_ik_rig_asset
(IKRigDefinition): [Read-Write] Target IKRig Asset: The rig to copy animation TO.target_preview_mesh
(SkeletalMesh): [Read-Write] Target Preview Mesh: The Skeletal Mesh to preview the retarget on.