unreal.InAppPurchaseCallbackProxy

class unreal.InAppPurchaseCallbackProxy(outer=None, name='None')

Bases: unreal.Object

In App Purchase Callback Proxy

C++ Source:

  • Plugin: OnlineSubsystemUtils

  • Module: OnlineSubsystemUtils

  • File: InAppPurchaseCallbackProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_failure (InAppPurchaseResult): [Read-Write] On Failure: Called when there is an unsuccessful In-App Purchase transaction

  • on_success (InAppPurchaseResult): [Read-Write] On Success: Called when there is a successful In-App Purchase transaction

classmethod create_proxy_object_for_in_app_purchase(player_controller, product_request) InAppPurchaseCallbackProxy

Kicks off a transaction for the provided product identifier

Parameters
Return type

InAppPurchaseCallbackProxy

property on_failure

[Read-Write] On Failure: Called when there is an unsuccessful In-App Purchase transaction

Type

(InAppPurchaseResult)

property on_success

[Read-Write] On Success: Called when there is a successful In-App Purchase transaction

Type

(InAppPurchaseResult)