unreal.InitialActiveSoundParams
¶
- class unreal.InitialActiveSoundParams(outer=None, name='None')¶
Bases:
unreal.Object
Convenience class to get audio parameters set on an active sound’s playback
C++ Source:
Module: Engine
File: AudioComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
audio_params
(Array(AudioParameter)): [Read-Write] Audio Params: Collection of parameters to be sent to the active sound
- property audio_params¶
[Read-Write] Audio Params: Collection of parameters to be sent to the active sound
- Type