unreal.InitialActiveSoundParams

class unreal.InitialActiveSoundParams(outer=None, name='None')

Bases: unreal.Object

Convenience class to get audio parameters set on an active sound’s playback

C++ Source:

  • Module: Engine

  • File: AudioComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • audio_params (Array(AudioParameter)): [Read-Write] Audio Params: Collection of parameters to be sent to the active sound

property audio_params

[Read-Write] Audio Params: Collection of parameters to be sent to the active sound

Type

(Array(AudioParameter))