unreal.InputMappingRebuildType

class unreal.InputMappingRebuildType

Bases: unreal.EnumBase

EInput Mapping Rebuild Type

C++ Source:

  • Plugin: EnhancedInput

  • Module: EnhancedInput

  • File: EnhancedInputSubsystemInterface.h

NONE

No rebuild required.

Type

0

REBUILD

Standard mapping rebuild. Retains existing triggers and modifiers for actions that were previously mapped.

Type

1

REBUILD_WITH_FLUSH

If you have made changes to the triggers/modifiers associated with a UInputAction that was previously mapped a flush is required to reset the tracked data for that action.

Type

2