unreal.InputMappingRebuildType
¶
- class unreal.InputMappingRebuildType¶
Bases:
unreal.EnumBase
EInput Mapping Rebuild Type
C++ Source:
Plugin: EnhancedInput
Module: EnhancedInput
File: EnhancedInputSubsystemInterface.h
- NONE¶
No rebuild required.
- Type
0
- REBUILD¶
Standard mapping rebuild. Retains existing triggers and modifiers for actions that were previously mapped.
- Type
1
- REBUILD_WITH_FLUSH¶
If you have made changes to the triggers/modifiers associated with a UInputAction that was previously mapped a flush is required to reset the tracked data for that action.
- Type
2