unreal.InputModifierDeadZone
¶
- class unreal.InputModifierDeadZone(outer=None, name='None')¶
Bases:
unreal.InputModifier
Dead Zone Input values within the range LowerThreshold -> UpperThreshold will be remapped from 0 -> 1. Values outside this range will be clamped.
C++ Source:
Plugin: EnhancedInput
Module: EnhancedInput
File: InputModifiers.h
Editor Properties: (see get_editor_property/set_editor_property)
lower_threshold
(float): [Read-Write] Lower Threshold: Threshold below which input is ignoredtype
(DeadZoneType): [Read-Write] Typeupper_threshold
(float): [Read-Write] Upper Threshold: Threshold above which input is clamped to 1
- property lower_threshold¶
[Read-Write] Lower Threshold: Threshold below which input is ignored
- Type
(float)
- property type¶
[Read-Write] Type
- Type