unreal.InterchangeSceneNode
¶
- class unreal.InterchangeSceneNode(outer=None, name='None')¶
Bases:
unreal.InterchangeBaseNode
ns UE
C++ Source:
Plugin: Interchange
Module: InterchangeNodes
File: InterchangeSceneNode.h
- get_custom_asset_instance_uid() str or None ¶
Return false if the Attribute was not set previously.
- Returns
attribute_value (str):
- Return type
str or None
- get_custom_global_transform() Transform or None ¶
Return false if the Attribute was not set previously.
- Returns
attribute_value (Transform):
- Return type
Transform or None
- get_custom_local_transform() Transform or None ¶
Return false if the Attribute was not set previously.
- Returns
attribute_value (Transform):
- Return type
Transform or None
- get_material_dependency_uid(index) str ¶
Get Material Dependency Uid
- Parameters
index (int32) –
- Returns
out_material_dependency_uid (str):
- Return type
- get_material_dependency_uids()¶
Get Material Dependency Uids
- get_material_dependency_uids_count() int32 ¶
Asset dependencies are the asset on which this node depend.
- Return type
int32
- get_specialized_type(index) str ¶
Get Specialized Type
- Parameters
index (int32) –
- Returns
out_specialized_type (str):
- Return type
- get_specialized_type_count() int32 ¶
Specialized type are scene node special type like (Joint or LODGroup).
- Return type
int32
- get_specialized_types()¶
Get Specialized Types
- is_specialized_type_contains(specialized_type) bool ¶
Return true if this node contains the specialized type parameter.
- set_custom_asset_instance_uid(attribute_value) bool ¶
Tells which asset, if any, a scene node is instantiating