unreal.InterchangeSkeletalMeshFactoryNode

class unreal.InterchangeSkeletalMeshFactoryNode(outer=None, name='None')

Bases: unreal.InterchangeBaseNode

ns UE

C++ Source:

  • Plugin: Interchange

  • Module: InterchangeNodes

  • File: InterchangeSkeletalMeshFactoryNode.h

add_lod_data_unique_id(lod_data_unique_id) bool

Add Lod Data Unique Id

Parameters

lod_data_unique_id (str) –

Return type

bool

get_custom_create_physics_asset() bool or None

Return false if the Attribute was not set previously.

Returns

attribute_value (bool):

Return type

bool or None

get_custom_import_morph_target() bool or None

Return false if the Attribute was not set previously.

Returns

attribute_value (bool):

Return type

bool or None

get_custom_physic_asset_soft_object_path() SoftObjectPath or None

Return false if the Attribute was not set previously.

Returns

attribute_value (SoftObjectPath):

Return type

SoftObjectPath or None

get_custom_skeleton_soft_object_path() SoftObjectPath or None

Return false if the Attribute was not set previously.

Returns

attribute_value (SoftObjectPath):

Return type

SoftObjectPath or None

get_custom_vertex_color_ignore() bool or None

Return false if the Attribute was not set previously.

Returns

attribute_value (bool):

Return type

bool or None

get_custom_vertex_color_override() Color or None

Return false if the Attribute was not set previously.

Returns

attribute_value (Color):

Return type

Color or None

get_custom_vertex_color_replace() bool or None

Return false if the Attribute was not set previously.

Returns

attribute_value (bool):

Return type

bool or None

get_lod_data_count() int32

Return The number of LOD this skeletalmesh has.

Return type

int32

get_lod_data_unique_ids()

Get Lod Data Unique Ids

Returns

out_lod_data_unique_ids (Array(str)):

Return type

Array(str)

get_object_class()

Get the class this node want to create

Return type

type(Class)

initialize_skeletal_mesh_node(unique_id, display_label, asset_class) None

Initialize node data param:: UniqueID - The uniqueId for this node

Parameters
  • unique_id (str) –

  • display_label (str) – The name of the node

  • asset_class (str) – The class the SkeletalMesh factory will create for this node.

remove_lod_data_unique_id(lod_data_unique_id) bool

Remove Lod Data Unique Id

Parameters

lod_data_unique_id (str) –

Return type

bool

set_custom_create_physics_asset(attribute_value) bool

Set Custom Create Physics Asset

Parameters

attribute_value (bool) –

Return type

bool

set_custom_import_morph_target(attribute_value) bool

Set Custom Import Morph Target

Parameters

attribute_value (bool) –

Return type

bool

set_custom_physic_asset_soft_object_path(attribute_value) bool

Set Custom Physic Asset Soft Object Path

Parameters

attribute_value (SoftObjectPath) –

Return type

bool

set_custom_skeleton_soft_object_path(attribute_value) bool

Set Custom Skeleton Soft Object Path

Parameters

attribute_value (SoftObjectPath) –

Return type

bool

set_custom_vertex_color_ignore(attribute_value) bool

Set Custom Vertex Color Ignore

Parameters

attribute_value (bool) –

Return type

bool

set_custom_vertex_color_override(attribute_value) bool

Set Custom Vertex Color Override

Parameters

attribute_value (Color) –

Return type

bool

set_custom_vertex_color_replace(attribute_value) bool

Set Custom Vertex Color Replace

Parameters

attribute_value (bool) –

Return type

bool