unreal.InterchangeSkeletonFactoryNode

class unreal.InterchangeSkeletonFactoryNode(outer=None, name='None')

Bases: unreal.InterchangeBaseNode

Interchange Skeleton Factory Node

C++ Source:

  • Plugin: Interchange

  • Module: InterchangeNodes

  • File: InterchangeSkeletonFactoryNode.h

get_custom_root_joint_uid() str or None

Return false if the Attribute was not set previously.

Returns

attribute_value (str):

Return type

str or None

get_object_class()

Get the class this node want to create

Return type

type(Class)

initialize_skeleton_node(unique_id, display_label, asset_class) None

Initialize node data param:: UniqueID - The uniqueId for this node

Parameters
  • unique_id (str) –

  • display_label (str) – The name of the node

  • asset_class (str) – The class the Skeleton factory will create for this node.

set_custom_root_joint_uid(attribute_value) bool

Set Custom Root Joint Uid

Parameters

attribute_value (str) –

Return type

bool