unreal.InterchangeStaticMeshLodDataNode
¶
- class unreal.InterchangeStaticMeshLodDataNode(outer=None, name='None')¶
Bases:
unreal.InterchangeBaseNode
namespace UE
C++ Source:
Plugin: Interchange
Module: InterchangeNodes
File: InterchangeStaticMeshLodDataNode.h
- get_mesh_uids_count() int32 ¶
Mesh Uids: It can be either a scene or a mesh node uid. If its a scene it mean we want the mesh factory to bake the geo payload with the global transform of the scene node.
- Return type
int32