unreal.InterpCurvePointLinearColor

class unreal.InterpCurvePointLinearColor(val=0.0, out_val=[0.0, 0.0, 0.0, 0.0], arrive_tangent=[0.0, 0.0, 0.0, 0.0], leave_tangent=[0.0, 0.0, 0.0, 0.0], interp_mode=InterpCurveMode.CIM_LINEAR)

Bases: unreal.StructBase

Describes one specific point on an interpolation curve. note: This is a mirror of TInterpCurvePoint<FLinearColor>, defined in InterpCurvePoint.h

C++ Source:

  • Module: CoreUObject

  • File: NoExportTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • arrive_tangent (LinearColor): [Read-Write] Arrive Tangent: Tangent of curve arriving at this point.

  • interp_mode (InterpCurveMode): [Read-Write] Interp Mode: Interpolation mode between this point and the next one.

  • leave_tangent (LinearColor): [Read-Write] Leave Tangent: Tangent of curve leaving this point.

  • out_val (LinearColor): [Read-Write] Out Val: Color output value of when input is equal to InVal.

  • val (float): [Read-Write] In Val: Float input value that corresponds to this key (eg. time).

property arrive_tangent

[Read-Write] Arrive Tangent: Tangent of curve arriving at this point.

Type

(LinearColor)

property interp_mode

[Read-Write] Interp Mode: Interpolation mode between this point and the next one.

Type

(InterpCurveMode)

property leave_tangent

[Read-Write] Leave Tangent: Tangent of curve leaving this point.

Type

(LinearColor)

property out_val

[Read-Write] Out Val: Color output value of when input is equal to InVal.

Type

(LinearColor)

property val

[Read-Write] In Val: Float input value that corresponds to this key (eg. time).

Type

(float)