unreal.InterpData
¶
- class unreal.InterpData(outer=None, name='None')¶
Bases:
unreal.Object
Interpolation data, containing keyframe tracks, event tracks etc. This does not contain any AActor references or state, so can safely be stored in packages, shared between multiple MatineeActors etc.
C++ Source:
Module: Engine
File: InterpData.h
Editor Properties: (see get_editor_property/set_editor_property)
interp_groups
(Array(InterpGroup)): [Read-Write] Interp Groups: Actual interpolation data. Groups of InterpTracks.interp_length
(float): [Read-Only] Interp Length: Duration of interpolation sequence - in seconds.should_bake_and_prune
(bool): [Read-Write] Should Bake and Prune: If true, then the matinee should be baked and pruned at cook time.
- property interp_groups¶
[Read-Only] Interp Groups: Actual interpolation data. Groups of InterpTracks.
- Type
(Array(InterpGroup))