unreal.InterpTrackEvent
¶
- class unreal.InterpTrackEvent(outer=None, name='None')¶
Bases:
unreal.InterpTrack
Interp Track Event
C++ Source:
Module: Engine
File: InterpTrackEvent.h
Editor Properties: (see get_editor_property/set_editor_property)
active_condition
(TrackActiveCondition): [Read-Write] Active Condition: Sets the condition that must be met for this track to be enabledfire_events_when_backwards
(bool): [Read-Write] Fire Events when Backwards: If events should be fired when passed playing the sequence backwards.fire_events_when_forwards
(bool): [Read-Write] Fire Events when Forwards: If events should be fired when passed playing the sequence forwards.fire_events_when_jumping_forwards
(bool): [Read-Write] Fire Events when Jumping Forwards: If true, events on this track are fired even when jumping forwads through a sequence - for example, skipping a cinematic.sub_tracks
(Array(InterpTrack)): [Read-Write] Sub Tracks: A list of subtracks that belong to this trackuse_custom_event_name
(bool): [Read-Write] Use Custom Event Name: If checked each key’s event name is the exact name of the custom event function in level script that will be called