unreal.InterpTrackEvent

class unreal.InterpTrackEvent(outer=None, name='None')

Bases: unreal.InterpTrack

Interp Track Event

C++ Source:

  • Module: Engine

  • File: InterpTrackEvent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • active_condition (TrackActiveCondition): [Read-Write] Active Condition: Sets the condition that must be met for this track to be enabled

  • fire_events_when_backwards (bool): [Read-Write] Fire Events when Backwards: If events should be fired when passed playing the sequence backwards.

  • fire_events_when_forwards (bool): [Read-Write] Fire Events when Forwards: If events should be fired when passed playing the sequence forwards.

  • fire_events_when_jumping_forwards (bool): [Read-Write] Fire Events when Jumping Forwards: If true, events on this track are fired even when jumping forwads through a sequence - for example, skipping a cinematic.

  • sub_tracks (Array(InterpTrack)): [Read-Write] Sub Tracks: A list of subtracks that belong to this track

  • use_custom_event_name (bool): [Read-Write] Use Custom Event Name: If checked each key’s event name is the exact name of the custom event function in level script that will be called