unreal.InterpTrackFloatMaterialParam
¶
- class unreal.InterpTrackFloatMaterialParam(outer=None, name='None')¶
Bases:
unreal.InterpTrackFloatBase
Interp Track Float Material Param
C++ Source:
Module: Engine
File: InterpTrackFloatMaterialParam.h
Editor Properties: (see get_editor_property/set_editor_property)
active_condition
(TrackActiveCondition): [Read-Write] Active Condition: Sets the condition that must be met for this track to be enabledcurve_tension
(float): [Read-Write] Curve Tension: Tension of curve, used for keypoints using automatic tangents.param_name
(Name): [Read-Write] Param Name: Name of parameter in the MaterialInstance which this track will modify over time.sub_tracks
(Array(InterpTrack)): [Read-Write] Sub Tracks: A list of subtracks that belong to this tracktarget_materials
(Array(MaterialInterface)): [Read-Write] Target Materials: Materials whose parameters we want to change and the references to those materials.