unreal.InterpTrackFloatMaterialParam

class unreal.InterpTrackFloatMaterialParam(outer=None, name='None')

Bases: unreal.InterpTrackFloatBase

Interp Track Float Material Param

C++ Source:

  • Module: Engine

  • File: InterpTrackFloatMaterialParam.h

Editor Properties: (see get_editor_property/set_editor_property)

  • active_condition (TrackActiveCondition): [Read-Write] Active Condition: Sets the condition that must be met for this track to be enabled

  • curve_tension (float): [Read-Write] Curve Tension: Tension of curve, used for keypoints using automatic tangents.

  • param_name (Name): [Read-Write] Param Name: Name of parameter in the MaterialInstance which this track will modify over time.

  • sub_tracks (Array(InterpTrack)): [Read-Write] Sub Tracks: A list of subtracks that belong to this track

  • target_materials (Array(MaterialInterface)): [Read-Write] Target Materials: Materials whose parameters we want to change and the references to those materials.