unreal.InterpTrackParticleReplay
¶
- class unreal.InterpTrackParticleReplay(outer=None, name='None')¶
Bases:
unreal.InterpTrack
Interp Track Particle Replay
C++ Source:
Module: Engine
File: InterpTrackParticleReplay.h
Editor Properties: (see get_editor_property/set_editor_property)
active_condition
(TrackActiveCondition): [Read-Write] Active Condition: Sets the condition that must be met for this track to be enabledsub_tracks
(Array(InterpTrack)): [Read-Write] Sub Tracks: A list of subtracks that belong to this track