class unreal.InterpolationParameter

Bases: unreal.StructBase

Interpolation Parameter

C++ Source:

  • Module: Engine

  • File: BlendSpace.h

Editor Properties: (see get_editor_property/set_editor_property)

  • damping_ratio (float): [Read-Write] Damping Ratio: Damping ratio - only used when the type is set to SpringDamper. A value of 1 will move quickly and smoothly to the target, without overshooting. Values as low as 0 can be used to encourage some overshoot, and values around 0.7 can make pose transitions look more natural.

  • interpolation_time (float): [Read-Write] Interpolation Time: Smoothing Time used to move smoothly across the blendpsace from the current parameters to the target parameters. The different Smoothing Types will treat this in different ways, but in general a value of zero will disable all smoothing, and larger values will smooth more.

  • interpolation_type (FilterInterpolationType): [Read-Write] Interpolation Type: Type of smoothing used for filtering the input value to decide how to get to target.

  • max_speed (float): [Read-Write] Max Speed: Maximum speed, in real units. For example, if this axis is degrees then you could use a value of 90 to limit the turn rate to 90 degrees per second. Only used when greater than zero and the type is set to SpringDamper or Exponential.