unreal.IplDirectOcclusionMode

class unreal.IplDirectOcclusionMode

Bases: unreal.EnumBase

EIpl Direct Occlusion Mode

C++ Source:

  • Plugin: SteamAudio

  • Module: SteamAudio

  • File: PhononCommon.h

DIRECTOCCLUSION_NOTRANSMISSION

Perform occlusion checks but do not model transmission.

Type

1

DIRECTOCCLUSION_TRANSMISSIONBYFREQUENCY

Perform occlusion checks and model transmission; occluded sound will be rendered with a frequency-dependent transmission filter.

Type

3

DIRECTOCCLUSION_TRANSMISSIONBYVOLUME

Perform occlusion checks and model transmission; occluded sound will be scaled by a frequency-independent attenuation value.

Type

2

NONE

Do not perform any occlusion checks.

Type

0