unreal.IsAddedActorValidParams

class unreal.IsAddedActorValidParams(new_actor=None)

Bases: unreal.StructBase

Is Added Actor Valid Params

C++ Source:

  • Plugin: LevelSnapshots

  • Module: LevelSnapshotFilters

  • File: LevelSnapshotFilterParams.h

Editor Properties: (see get_editor_property/set_editor_property)

  • new_actor (Actor): [Read-Write] New Actor: This actor was added to the level since the snapshot was taken.

property new_actor

[Read-Only] New Actor: This actor was added to the level since the snapshot was taken.

Type

(Actor)