unreal.IsAddedActorValidParams
¶
- class unreal.IsAddedActorValidParams(new_actor=None)¶
Bases:
unreal.StructBase
Is Added Actor Valid Params
C++ Source:
Plugin: LevelSnapshots
Module: LevelSnapshotFilters
File: LevelSnapshotFilterParams.h
Editor Properties: (see get_editor_property/set_editor_property)
new_actor
(Actor): [Read-Write] New Actor: This actor was added to the level since the snapshot was taken.