unreal.IsAddedComponentValidParams

class unreal.IsAddedComponentValidParams(added_component=None)

Bases: unreal.StructBase

Is Added Component Valid Params

C++ Source:

  • Plugin: LevelSnapshots

  • Module: LevelSnapshotFilters

  • File: LevelSnapshotFilterParams.h

Editor Properties: (see get_editor_property/set_editor_property)

  • added_component (ActorComponent): [Read-Write] Added Component: This component was added to the actor. This is an instance in the editor world.

property added_component

[Read-Only] Added Component: This component was added to the actor. This is an instance in the editor world.

Type

(ActorComponent)