unreal.LandscapeLODStreamingProxy

class unreal.LandscapeLODStreamingProxy(outer=None, name='None')

Bases: unreal.StreamableRenderAsset

Landscape LODStreaming Proxy

C++ Source:

  • Module: Landscape

  • File: LandscapeComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • global_force_mip_levels_to_be_resident (bool): [Read-Write] Global Force Mip Levels to be Resident: Global and serialized version of ForceMiplevelsToBeResident.

  • never_stream (bool): [Read-Write] Never Stream

  • num_cinematic_mip_levels (int32): [Read-Write] Num Cinematic Mip Levels: Number of mip-levels to use for cinematic quality.