unreal.LandscapeSplineMeshEntry

class unreal.LandscapeSplineMeshEntry

Bases: unreal.StructBase

Landscape Spline Mesh Entry

C++ Source:

  • Module: Landscape

  • File: LandscapeSplineSegment.h

Editor Properties: (see get_editor_property/set_editor_property)

  • center_adjust (Vector2D): [Read-Write] Center Adjust: Tweak to center the mesh correctly on the spline

  • center_h (bool): [Read-Write] Center H: Whether to automatically center the mesh horizontally on the spline

  • forward_axis (SplineMeshAxis): [Read-Write] Forward Axis: Chooses the forward axis for the spline mesh orientation

  • material_overrides (Array(MaterialInterface)): [Read-Write] Material Overrides: Overrides mesh’s materials

  • mesh (StaticMesh): [Read-Write] Mesh: Mesh to use on the spline

  • scale (Vector): [Read-Write] Scale: Scale of the spline mesh, (Z=Forwards)

  • scale_to_width (bool): [Read-Write] Scale to Width: Whether to scale the mesh to fit the width of the spline

  • up_axis (SplineMeshAxis): [Read-Write] Up Axis: Chooses the up axis for the spline mesh orientation