unreal.LeaderboardFlushCallbackProxy

class unreal.LeaderboardFlushCallbackProxy(outer=None, name='None')

Bases: unreal.Object

Leaderboard Flush Callback Proxy

C++ Source:

  • Plugin: OnlineSubsystemUtils

  • Module: OnlineSubsystemUtils

  • File: LeaderboardFlushCallbackProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_failure (OnLeaderboardFlushed): [Read-Write] On Failure: Called when there is an unsuccessful leaderboard flush

  • on_success (OnLeaderboardFlushed): [Read-Write] On Success: Called when there is a successful leaderboard flush

property on_failure

[Read-Write] On Failure: Called when there is an unsuccessful leaderboard flush

Type

(OnLeaderboardFlushed)

property on_success

[Read-Write] On Success: Called when there is a successful leaderboard flush

Type

(OnLeaderboardFlushed)