unreal.LedWallArucoGenerationOptions

class unreal.LedWallArucoGenerationOptions(texture_width=3840, texture_height=2160, aruco_dictionary=ArucoDictionary.DICT_6X6_1000, marker_id=1, place_modulus=2)

Bases: unreal.StructBase

Structure that can be passed to the Aruco generation function

C++ Source:

  • Plugin: LedWallCalibration

  • Module: LedWallCalibration

  • File: LedWallArucoGenerationOptions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • aruco_dictionary (ArucoDictionary): [Read-Write] Aruco Dictionary: Aruco dictionary to use when generating the markers

  • marker_id (int32): [Read-Write] Marker Id: Starting marker Id. Arucos will be generated with consecutive Marker Ids, starting from this one

  • place_modulus (int32): [Read-Write] Place Modulus: Used to avoid using up the symbols in the dictionary as quickly. Will place the next marker id when [(row + column) mod PlaceModulus] is zero.

  • texture_height (int32): [Read-Write] Texture Height: Height of the texture that will contain the Aruco markers

  • texture_width (int32): [Read-Write] Texture Width: Width of the texture that will contain the Aruco markers

property aruco_dictionary

[Read-Write] Aruco Dictionary: Aruco dictionary to use when generating the markers

Type

(ArucoDictionary)

property marker_id

[Read-Write] Marker Id: Starting marker Id. Arucos will be generated with consecutive Marker Ids, starting from this one

Type

(int32)

property place_modulus

[Read-Write] Place Modulus: Used to avoid using up the symbols in the dictionary as quickly. Will place the next marker id when [(row + column) mod PlaceModulus] is zero.

Type

(int32)

property texture_height

[Read-Write] Texture Height: Height of the texture that will contain the Aruco markers

Type

(int32)

property texture_width

[Read-Write] Texture Width: Width of the texture that will contain the Aruco markers

Type

(int32)