unreal.LevelEditorContextMenuContext

class unreal.LevelEditorContextMenuContext(outer=None, name='None')

Bases: unreal.Object

Level Editor Context Menu Context

C++ Source:

  • Module: LevelEditor

  • File: LevelEditorMenuContext.h

Editor Properties: (see get_editor_property/set_editor_property)

  • context_type (LevelEditorMenuContext): [Read-Only] Context Type

  • current_selection (TypedElementSelectionSet): [Read-Only] Current Selection

  • cursor_world_location (Vector): [Read-Only] Cursor World Location

  • hit_proxy_actor (Actor): [Read-Only] Hit Proxy Actor: If the ContextType is Viewport this property can be set to the HitProxy actor that triggered the ContextMenu.

  • selected_components (Array(ActorComponent)): [Read-Only] Selected Components

property context_type

[Read-Only] Context Type

Type

(LevelEditorMenuContext)

property current_selection

[Read-Only] Current Selection

Type

(TypedElementSelectionSet)

property cursor_world_location

[Read-Only] Cursor World Location

Type

(Vector)

get_hit_proxy_element() ScriptTypedElementHandle

Get Script Hit Proxy Element

Return type

ScriptTypedElementHandle

property hit_proxy_actor

[Read-Only] Hit Proxy Actor: If the ContextType is Viewport this property can be set to the HitProxy actor that triggered the ContextMenu.

Type

(Actor)

property selected_components

[Read-Only] Selected Components

Type

(Array(ActorComponent))