unreal.LevelSequenceEditorSubsystem

class unreal.LevelSequenceEditorSubsystem(outer=None, name='None')

Bases: unreal.EditorSubsystem

ULevelSequenceEditorSubsystem Subsystem for level sequencer related utilities to scripts

C++ Source:

  • Plugin: LevelSequenceEditor

  • Module: LevelSequenceEditor

  • File: LevelSequenceEditorSubsystem.h

add_actors_to_binding(actors, object_binding) None

Assigns the given actors to the binding

Parameters
bake_transform(object_bindings, bake_in_time, bake_out_time, bake_interval, params=[]) None

Bake transform

Parameters
fix_actor_references() None

Attempts to automatically fix up broken actor references in the current scene

rebind_component(component_bindings, component_name) None

Rebind the component binding to the requested component

Parameters
remove_actors_from_binding(actors, object_binding) None

Removes the given actors from the binding

Parameters
remove_all_bindings(object_binding) None

Remove all bound actors from this track

Parameters

object_binding (SequencerBindingProxy) –

remove_invalid_bindings(object_binding) None

Remove missing objects bound to this track

Parameters

object_binding (SequencerBindingProxy) –

replace_binding_with_actors(actors, object_binding) None

Replaces the binding with the given actors

Parameters
snap_sections_to_timeline_using_source_timecode(sections) None

Snap sections to timeline using source timecode

Parameters

sections (Array(MovieSceneSection)) –

sync_sections_using_source_timecode(sections) None

Sync section using source timecode

Parameters

sections (Array(MovieSceneSection)) –