unreal.LevelSequenceEditorSubsystem
¶
- class unreal.LevelSequenceEditorSubsystem(outer=None, name='None')¶
Bases:
unreal.EditorSubsystem
ULevelSequenceEditorSubsystem Subsystem for level sequencer related utilities to scripts
C++ Source:
Plugin: LevelSequenceEditor
Module: LevelSequenceEditor
File: LevelSequenceEditorSubsystem.h
- add_actors_to_binding(actors, object_binding) None ¶
Assigns the given actors to the binding
- Parameters
object_binding (SequencerBindingProxy) –
- bake_transform(object_bindings, bake_in_time, bake_out_time, bake_interval, params=[]) None ¶
Bake transform
- Parameters
object_bindings (Array(SequencerBindingProxy)) –
bake_in_time (FrameTime) –
bake_out_time (FrameTime) –
bake_interval (FrameTime) –
params (MovieSceneScriptingParams) –
- fix_actor_references() None ¶
Attempts to automatically fix up broken actor references in the current scene
- rebind_component(component_bindings, component_name) None ¶
Rebind the component binding to the requested component
- Parameters
component_bindings (Array(SequencerBindingProxy)) –
component_name (Name) –
- remove_actors_from_binding(actors, object_binding) None ¶
Removes the given actors from the binding
- Parameters
object_binding (SequencerBindingProxy) –
- remove_all_bindings(object_binding) None ¶
Remove all bound actors from this track
- Parameters
object_binding (SequencerBindingProxy) –
- remove_invalid_bindings(object_binding) None ¶
Remove missing objects bound to this track
- Parameters
object_binding (SequencerBindingProxy) –
- replace_binding_with_actors(actors, object_binding) None ¶
Replaces the binding with the given actors
- Parameters
object_binding (SequencerBindingProxy) –
- snap_sections_to_timeline_using_source_timecode(sections) None ¶
Snap sections to timeline using source timecode
- Parameters
sections (Array(MovieSceneSection)) –
- sync_sections_using_source_timecode(sections) None ¶
Sync section using source timecode
- Parameters
sections (Array(MovieSceneSection)) –