unreal.LidarPointCloudNormal
¶
- class unreal.LidarPointCloudNormal(x=127, y=127, z=127)¶
Bases:
unreal.StructBase
3D vector represented using only a single byte per component
C++ Source:
Plugin: LidarPointCloud
Module: LidarPointCloudRuntime
File: LidarPointCloudShared.h
Editor Properties: (see get_editor_property/set_editor_property)
x
(uint8): [Read-Write] Xy
(uint8): [Read-Write] Yz
(uint8): [Read-Write] Z
- property x¶
[Read-Write] X
- Type
(uint8)
- property y¶
[Read-Write] Y
- Type
(uint8)
- property z¶
[Read-Write] Z
- Type
(uint8)