unreal.LidarPointCloudNormal

class unreal.LidarPointCloudNormal(x=127, y=127, z=127)

Bases: unreal.StructBase

3D vector represented using only a single byte per component

C++ Source:

  • Plugin: LidarPointCloud

  • Module: LidarPointCloudRuntime

  • File: LidarPointCloudShared.h

Editor Properties: (see get_editor_property/set_editor_property)

  • x (uint8): [Read-Write] X

  • y (uint8): [Read-Write] Y

  • z (uint8): [Read-Write] Z

property x

[Read-Write] X

Type

(uint8)

property y

[Read-Write] Y

Type

(uint8)

property z

[Read-Write] Z

Type

(uint8)