unreal.LidarPointCloudSpriteOrientation

class unreal.LidarPointCloudSpriteOrientation

Bases: unreal.EnumBase

ELidar Point Cloud Sprite Orientation

C++ Source:

  • Plugin: LidarPointCloud

  • Module: LidarPointCloudRuntime

  • File: LidarPointCloudComponent.h

PREFER_FACING_CAMERA

The sprites will face camera, even if Normals are available.

Type

0

PREFER_FACING_NORMAL

The sprites will attempt to face Normals, if available, or fall back to facing camera otherwise.

Type

1