unreal.LifetimeCondition

class unreal.LifetimeCondition

Bases: unreal.EnumBase

Secondary condition to check before considering the replication of a lifetime property.

C++ Source:

  • Module: CoreUObject

  • File: CoreNetTypes.h

COND_AUTONOMOUS_ONLY

This property will only send to simulated actors

Type

5

COND_CUSTOM

This property will send on the initial packet, or to the actors owner

Type

8

COND_INITIAL_ONLY

This property has no condition, and will send anytime it changes

Type

1

COND_INITIAL_OR_OWNER

This property will send to simulated OR bRepPhysics actors

Type

7

COND_NONE

0

COND_OWNER_ONLY

This property will only attempt to send on the initial bunch

Type

2

COND_REPLAY_ONLY

This property will only send to the replay connection, or to the actors owner

Type

10

COND_REPLAY_OR_OWNER

This property has no particular condition, but wants the ability to toggle on/off via SetCustomIsActiveOverride

Type

9

COND_SIMULATED_ONLY

This property send to every connection EXCEPT the owner

Type

4

COND_SIMULATED_ONLY_NO_REPLAY

This property will only send to the replay connection

Type

11

COND_SIMULATED_OR_PHYSICS

This property will only send to autonomous actors

Type

6

COND_SIMULATED_OR_PHYSICS_NO_REPLAY

This property will send to actors only, but not to replay connections

Type

12

COND_SKIP_OWNER

This property will only send to the actor’s owner

Type

3

COND_SKIP_REPLAY

This property will send to simulated Or bRepPhysics actors, but not to replay connections

Type

13