unreal.LifetimeCondition
¶
- class unreal.LifetimeCondition¶
Bases:
unreal.EnumBase
Secondary condition to check before considering the replication of a lifetime property.
C++ Source:
Module: CoreUObject
File: CoreNetTypes.h
- COND_AUTONOMOUS_ONLY¶
This property will only send to simulated actors
- Type
5
- COND_CUSTOM¶
This property will send on the initial packet, or to the actors owner
- Type
8
- COND_INITIAL_ONLY¶
This property has no condition, and will send anytime it changes
- Type
1
- COND_INITIAL_OR_OWNER¶
This property will send to simulated OR bRepPhysics actors
- Type
7
- COND_NONE¶
0
- COND_OWNER_ONLY¶
This property will only attempt to send on the initial bunch
- Type
2
- COND_REPLAY_ONLY¶
This property will only send to the replay connection, or to the actors owner
- Type
10
- COND_REPLAY_OR_OWNER¶
This property has no particular condition, but wants the ability to toggle on/off via SetCustomIsActiveOverride
- Type
9
- COND_SIMULATED_ONLY¶
This property send to every connection EXCEPT the owner
- Type
4
- COND_SIMULATED_ONLY_NO_REPLAY¶
This property will only send to the replay connection
- Type
11
- COND_SIMULATED_OR_PHYSICS¶
This property will only send to autonomous actors
- Type
6
- COND_SIMULATED_OR_PHYSICS_NO_REPLAY¶
This property will send to actors only, but not to replay connections
- Type
12
- COND_SKIP_OWNER¶
This property will only send to the actor’s owner
- Type
3
- COND_SKIP_REPLAY¶
This property will send to simulated Or bRepPhysics actors, but not to replay connections
- Type
13