unreal.LightingChannels

class unreal.LightingChannels(channel0=True, channel1=False, channel2=False)

Bases: unreal.StructBase

Specifies which lighting channels are relevant

C++ Source:

  • Module: Engine

  • File: EngineTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • channel0 (bool): [Read-Write] Channel 0: Default channel for all primitives and lights.

  • channel1 (bool): [Read-Write] Channel 1: First custom channel

  • channel2 (bool): [Read-Write] Channel 2: Second custom channel

property channel0

[Read-Only] Channel 0: Default channel for all primitives and lights.

Type

(bool)

property channel1

[Read-Only] Channel 1: First custom channel

Type

(bool)

property channel2

[Read-Only] Channel 2: Second custom channel

Type

(bool)