unreal.LightmapType

class unreal.LightmapType

Bases: unreal.EnumBase

Type of lightmap that is used for primitive components

C++ Source:

  • Module: Engine

  • File: EngineTypes.h

DEFAULT

Surface Lightmap for Static components, Volumetric Lightmap for Movable components.

Type

0

Type

Use the default based on Mobility

FORCE_SURFACE

Force Surface Lightmap, even if the component moves, which should otherwise change the lighting. This is only supported on components which support surface lightmaps, like static meshes.

Type

1

FORCE_VOLUMETRIC

Force Volumetric Lightmaps, even if the component is static and could have supported surface lightmaps. Volumetric Lightmaps have better directionality and no Lightmap UV seams, but are much lower resolution than Surface Lightmaps and frequently have self-occlusion and leaking problems. Note: Lightmass currently requires valid lightmap UVs and sufficient lightmap resolution to compute bounce lighting, even though the Volumetric Lightmap will be used at runtime.

Type

2