unreal.LiveLinkAnimationAxisSwitchPreProcessor
¶
- class unreal.LiveLinkAnimationAxisSwitchPreProcessor(outer=None, name='None')¶
Bases:
unreal.LiveLinkTransformAxisSwitchPreProcessor
Allows to switch any axis of an incoming animation with another axis. note: For example the Z-Axis of an incoming transform can be set to the (optionally negated) Y-Axis of the transform in UE. note: This implies that translation, rotation and scale will be affected by switching an axis.
C++ Source:
Plugin: LiveLink
Module: LiveLink
File: LiveLinkAxisSwitchPreProcessor.h
Editor Properties: (see get_editor_property/set_editor_property)
front_axis
(LiveLinkAxis): [Read-Write] Front Axisoffset_orientation
(Rotator): [Read-Write] Offset Orientationoffset_position
(Vector): [Read-Write] Offset Positionorientation_axis_x
(LiveLinkAxis): [Read-Write] Orientation Axis X deprecated: Use FrontAxis, RightAxis, UpAxis insteadorientation_axis_y
(LiveLinkAxis): [Read-Write] Orientation Axis Y deprecated: Use FrontAxis, RightAxis, UpAxis insteadorientation_axis_z
(LiveLinkAxis): [Read-Write] Orientation Axis Z deprecated: Use FrontAxis, RightAxis, UpAxis insteadright_axis
(LiveLinkAxis): [Read-Write] Right Axistranslation_axis_x
(LiveLinkAxis): [Read-Write] Translation Axis X deprecated: Use FrontAxis, RightAxis, UpAxis insteadtranslation_axis_y
(LiveLinkAxis): [Read-Write] Translation Axis Y deprecated: Use FrontAxis, RightAxis, UpAxis insteadtranslation_axis_z
(LiveLinkAxis): [Read-Write] Translation Axis Z deprecated: Use FrontAxis, RightAxis, UpAxis insteadup_axis
(LiveLinkAxis): [Read-Write] Up Axisuse_offset_orientation
(bool): [Read-Write] Use Offset Orientationuse_offset_position
(bool): [Read-Write] Use Offset Position