unreal.LiveLinkAnimationAxisSwitchPreProcessor

class unreal.LiveLinkAnimationAxisSwitchPreProcessor(outer=None, name='None')

Bases: unreal.LiveLinkTransformAxisSwitchPreProcessor

Allows to switch any axis of an incoming animation with another axis. note: For example the Z-Axis of an incoming transform can be set to the (optionally negated) Y-Axis of the transform in UE. note: This implies that translation, rotation and scale will be affected by switching an axis.

C++ Source:

  • Plugin: LiveLink

  • Module: LiveLink

  • File: LiveLinkAxisSwitchPreProcessor.h

Editor Properties: (see get_editor_property/set_editor_property)

  • front_axis (LiveLinkAxis): [Read-Write] Front Axis

  • offset_orientation (Rotator): [Read-Write] Offset Orientation

  • offset_position (Vector): [Read-Write] Offset Position

  • orientation_axis_x (LiveLinkAxis): [Read-Write] Orientation Axis X deprecated: Use FrontAxis, RightAxis, UpAxis instead

  • orientation_axis_y (LiveLinkAxis): [Read-Write] Orientation Axis Y deprecated: Use FrontAxis, RightAxis, UpAxis instead

  • orientation_axis_z (LiveLinkAxis): [Read-Write] Orientation Axis Z deprecated: Use FrontAxis, RightAxis, UpAxis instead

  • right_axis (LiveLinkAxis): [Read-Write] Right Axis

  • translation_axis_x (LiveLinkAxis): [Read-Write] Translation Axis X deprecated: Use FrontAxis, RightAxis, UpAxis instead

  • translation_axis_y (LiveLinkAxis): [Read-Write] Translation Axis Y deprecated: Use FrontAxis, RightAxis, UpAxis instead

  • translation_axis_z (LiveLinkAxis): [Read-Write] Translation Axis Z deprecated: Use FrontAxis, RightAxis, UpAxis instead

  • up_axis (LiveLinkAxis): [Read-Write] Up Axis

  • use_offset_orientation (bool): [Read-Write] Use Offset Orientation

  • use_offset_position (bool): [Read-Write] Use Offset Position