unreal.LiveLinkBaseFrameData

class unreal.LiveLinkBaseFrameData(meta_data=[{}, [[0], [24, 1], 0.0]], property_values=[])

Bases: unreal.StructBase

Base data structure for each frame coming in for a subject note: subclass can’t contains reference to UObject

C++ Source:

  • Module: LiveLinkInterface

  • File: LiveLinkTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • meta_data (LiveLinkMetaData): [Read-Write] Meta Data: Frame’s metadata.

  • property_values (Array(float)): [Read-Write] Property Values: Values of the properties defined in the static structure. Use FLiveLinkBaseStaticData.FindPropertyValue to evaluate.

  • world_time (LiveLinkWorldTime): [Read-Only] World Time: Time in seconds the frame was created.

property meta_data

[Read-Write] Meta Data: Frame’s metadata.

Type

(LiveLinkMetaData)

property property_values

[Read-Write] Property Values: Values of the properties defined in the static structure. Use FLiveLinkBaseStaticData.FindPropertyValue to evaluate.

Type

(Array(float))