unreal.LiveLinkBasicBlueprintData

class unreal.LiveLinkBasicBlueprintData(static_data=[[]], frame_data=[[{}, [[0], [24, 1], 0.0]], []])

Bases: unreal.LiveLinkBaseBlueprintData

Facility structure to handle base data in blueprint

C++ Source:

  • Module: LiveLinkInterface

  • File: LiveLinkBasicTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frame_data (LiveLinkBaseFrameData): [Read-Write] Frame Data: Dynamic data that can change every frame

  • static_data (LiveLinkBaseStaticData): [Read-Write] Static Data: Static data that should not change every frame

property frame_data

[Read-Write] Frame Data: Dynamic data that can change every frame

Type

(LiveLinkBaseFrameData)

property static_data

[Read-Write] Static Data: Static data that should not change every frame

Type

(LiveLinkBaseStaticData)