unreal.LiveLinkCameraController
¶
- class unreal.LiveLinkCameraController(outer=None, name='None')¶
Bases:
unreal.LiveLinkControllerBase
Live Link Camera Controller
C++ Source:
Plugin: LiveLinkCamera
Module: LiveLinkCamera
File: LiveLinkCameraController.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_nodal_offset
(bool): [Read-Write] Apply Nodal Offset: Apply nodal offset from lens file if enabledcropped_filmback
(CameraFilmbackSettings): [Read-Write] Cropped Filmback: If a LensFile is being evaluated, the filmback saved in that LensFile will drive the attached camera component to ensure correct calibration. If bUseCroppedFilmback is true, this value will be applied to the camera component and used to evaluate the LensFile instead.lens_file_picker
(LensFilePicker): [Read-Write] Lens File Picker: Asset containing encoder and fiz mappingoverscan_multiplier
(float): [Read-Write] Overscan Multiplier: The percentage of the computed overscan that should be applied to the target camerascale_overscan
(bool): [Read-Write] Scale Overscan: Whether to scale the computed overscan by the overscan percentageshould_update_visual_component_on_change
(bool): [Read-Write] Should Update Visual Component on Change: Whether to refresh frustum drawing on value changeupdate_flags
(LiveLinkCameraControllerUpdateFlags): [Read-Write] Update Flags: Used to control which data from LiveLink is actually applied to camerause_camera_range
(bool): [Read-Write] Use Camera Range: Should LiveLink inputs be remapped (i.e normalized to physical units) using camera component rangeuse_cropped_filmback
(bool): [Read-Write] Use Cropped Filmback: Whether to use the cropped filmback setting to drive the filmback of the attached camera component
- property apply_nodal_offset¶
[Read-Only] Apply Nodal Offset: Apply nodal offset from lens file if enabled
- Type
(bool)