unreal.LiveLinkPrestonMDRBlueprintData
¶
- class unreal.LiveLinkPrestonMDRBlueprintData(static_data=[False, False, False, False, - 1.0, - 1.0, False, False, True, True, False, []], frame_data=[90.0, 1.777778, 50.0, 2.8, 100000.0, LiveLinkCameraProjectionMode.PERSPECTIVE, [[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], [{}, [[0], [24, 1], 0.0]], []])¶
Bases:
unreal.LiveLinkBaseBlueprintData
Facility structure to handle Preston MDR data in blueprint
C++ Source:
Plugin: LiveLinkPrestonMDR
Module: LiveLinkPrestonMDR
File: LiveLinkPrestonMDRTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
frame_data
(LiveLinkPrestonMDRFrameData): [Read-Write] Frame Data: Dynamic data that can change every framestatic_data
(LiveLinkPrestonMDRStaticData): [Read-Write] Static Data: Static data that should not change every frame
- property frame_data¶
[Read-Write] Frame Data: Dynamic data that can change every frame
- Type
- property static_data¶
[Read-Write] Static Data: Static data that should not change every frame
- Type