unreal.LiveLinkSourceMode

class unreal.LiveLinkSourceMode

Bases: unreal.EnumBase

ELive Link Source Mode

C++ Source:

  • Module: LiveLinkInterface

  • File: LiveLinkSourceSettings.h

ENGINE_TIME

The source will use the engine’s time to evaluate its subjects. This mode is most useful when smooth animation is desired.

Type

1

LATEST

The source will the latest frame available to evaluate its subjects. This mode will not attempt any type of interpolation or time synchronization.

Type

0

TIMECODE

The source will use the engine’s timecode to evaluate its subjects. This mode is most useful when sources need to be synchronized with multiple other external inputs (such as video or other time synchronized sources). Should not be used when the engine isn’t setup with a Timecode provider.

Type

2