unreal.LiveLinkTimecodeProvider
¶
- class unreal.LiveLinkTimecodeProvider(outer=None, name='None')¶
Bases:
unreal.TimecodeProvider
Fetch the latest frames from the LiveLink subject and create a Timecode from it.
C++ Source:
Plugin: LiveLink
Module: LiveLink
File: LiveLinkTimecodeProvider.h
Editor Properties: (see get_editor_property/set_editor_property)
buffer_size
(int32): [Read-Write] Buffer Size: The number of frame to keep in memory. The provider will not be synchronized until the buffer is full at least once.evaluation
(LiveLinkTimecodeProviderEvaluationType): [Read-Write] Evaluation: How to evaluate the timecode.frame_delay
(float): [Read-Write] Frame Delay: Number of frames to subtract from the qualified frame time when GetDelayedQualifiedFrameTime or GetDelayedTimecode is called. see: GetDelayedQualifiedFrameTime, GetDelayedTimecodeoverride_frame_rate
(FrameRate): [Read-Write] Override Frame Rate: Override the frame rate at which this timecode provider will create its timecode value. By default, we use the subject frame rate.override_frame_rate
(bool): [Read-Write] Override Frame Ratesubject_key
(LiveLinkSubjectKey): [Read-Write] Subject Key: The specific subject that we listen to.