unreal.LiveLinkTransformFrameData
¶
- class unreal.LiveLinkTransformFrameData(meta_data=[{}, [[0], [24, 1], 0.0]], property_values=[], transform=[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]])¶
Bases:
unreal.LiveLinkBaseFrameData
Dynamic data for Transform
C++ Source:
Module: LiveLinkInterface
File: LiveLinkTransformTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
meta_data
(LiveLinkMetaData): [Read-Write] Meta Data: Frame’s metadata.property_values
(Array(float)): [Read-Write] Property Values: Values of the properties defined in the static structure. Use FLiveLinkBaseStaticData.FindPropertyValue to evaluate.transform
(Transform): [Read-Write] Transform: Transform of the frameworld_time
(LiveLinkWorldTime): [Read-Only] World Time: Time in seconds the frame was created.