unreal.LoudnessNRTSettings
¶
- class unreal.LoudnessNRTSettings(outer=None, name='None')¶
Bases:
unreal.AudioSynesthesiaNRTSettings
ULoudnessNRTSettings
Settings for a ULoudnessNRT analyzer.
C++ Source:
Plugin: AudioSynesthesia
Module: AudioSynesthesia
File: LoudnessNRT.h
Editor Properties: (see get_editor_property/set_editor_property)
analysis_period
(float): [Read-Write] Analysis Period: Number of seconds between loudness measurementscurve_type
(LoudnessNRTCurveTypeEnum): [Read-Write] Curve Type: Type of equal loudness curve used in calculationsmaximum_frequency
(float): [Read-Write] Maximum Frequency: Maximum analysis frequency for calculating loudness.minimum_frequency
(float): [Read-Write] Minimum Frequency: Minimum analysis frequency for calculating loudness.noise_floor_db
(float): [Read-Write] Noise Floor Db: dB level to denote silence. Used when calculating normalized loudness.
- property analysis_period¶
[Read-Only] Analysis Period: Number of seconds between loudness measurements
- Type
(float)
- property curve_type¶
[Read-Only] Curve Type: Type of equal loudness curve used in calculations
- Type
- property maximum_frequency¶
[Read-Only] Maximum Frequency: Maximum analysis frequency for calculating loudness.
- Type
(float)