unreal.MLDeformerComponent
¶
- class unreal.MLDeformerComponent(outer=None, name='None')¶
Bases:
unreal.ActorComponent
The ML mesh deformer component. This works in combination with a MLDeformerAsset and SkeletalMeshComponent. The component will perform runtime inference using the network trained in the asset.
C++ Source:
Plugin: MLDeformer
Module: MLDeformer
File: MLDeformerComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data
(Array(AssetUserData)): [Read-Write] Asset User Data: Array of user data stored with the componentauto_activate
(bool): [Read-Write] Auto Activate: Whether the component is activated at creation or must be explicitly activated.can_ever_affect_navigation
(bool): [Read-Write] Can Ever Affect Navigation: Whether this component can potentially influence navigationcomponent_tags
(Array(Name)): [Read-Write] Component Tags: Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.deformer_asset
(MLDeformerAsset): [Read-Write] Deformer Asset: The deformer asset to use.editable_when_inherited
(bool): [Read-Write] Editable when Inherited: True if this component can be modified when it was inherited from a parent actor classis_editor_only
(bool): [Read-Write] Is Editor Only: If true, the component will be excluded from non-editor buildson_component_activated
(ActorComponentActivatedSignature): [Read-Write] On Component Activated: Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated
(ActorComponentDeactivateSignature): [Read-Write] On Component Deactivated: Called when the component has been deactivatedprimary_component_tick
(ActorComponentTickFunction): [Read-Write] Primary Component Tick: Main tick function for the Componentreplicates
(bool): [Read-Write] Replicates: Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!vertex_delta_multiplier
(float): [Read-Write] Vertex Delta Multiplier: The scale factor of the vertex deltas that are being applied.
- setup_component(deformer_asset, skel_mesh_component) None ¶
Configure MLDeformerComponent with an MLRigDeformerAsset (network + parameters).
- Parameters
deformer_asset (MLDeformerAsset) – Pointer to MLDeformerAsset.
skel_mesh_component (SkeletalMeshComponent) –