unreal.Map
¶
- class unreal.Map(*args, **kwargs)¶
Bases:
unreal._WrapperBase
Type for all Unreal exposed map instances
- __copy__() Map -- copy this Unreal map ¶
- classmethod cast(key, value, obj) Map -- cast the given object to this Unreal map type ¶
- clear() None -- remove all items from this Unreal map ¶
- copy() Map -- copy this Unreal map ¶
- classmethod fromkeys(sequence, value=None) -> Map -- returns a new Unreal map of keys from the sequence using the given value (types are inferred)¶
- get(key, default=None) value -- x[key] if key in x, otherwise default ¶
- items() view -- a set-like view of the key->value pairs of this Unreal map ¶
- keys() view -- a set-like view of the keys of this Unreal map ¶
- pop(key, default=None) value -- remove key and return its value, or default if key not present, or raise KeyError if no default ¶
- popitem() pair -- remove and return an arbitrary pair from this Unreal map, or raise KeyError if the map is empty ¶
- setdefault(key, default=None) value -- set key to default if key not in x and return the new value of key ¶
- update(...) None -- update this Unreal map from the given mapping or sequence pairs type or key->value arguments ¶
- values() view -- a view of the values of this Unreal map ¶