unreal.MassAgentCapsuleCollisionSyncTrait
¶
- class unreal.MassAgentCapsuleCollisionSyncTrait(outer=None, name='None')¶
Bases:
unreal.MassAgentSyncTrait
The trait initializes the entity with actor capsule component’s radius. In addition, if bSyncTransform is true the trait keeps actor capsule component’s and entity’s transforms in sync.
C++ Source:
Plugin: MassGameplay
Module: MassActors
File: MassAgentTraits.h
Editor Properties: (see get_editor_property/set_editor_property)
sync_direction
(MassTranslationDirection): [Read-Write] Sync Directionsync_transform
(bool): [Read-Write] Sync Transform