unreal.MassEntityConfig

class unreal.MassEntityConfig

Bases: unreal.StructBase

Describes a Mass agent to spawn. The struct can be embedded to allow last minute changes to the agent (i.e. for debugging). The agent config describes a unique list of features which are used to create an entity template. Derived configs can override parent features.

C++ Source:

  • Plugin: MassGameplay

  • Module: MassSpawner

  • File: MassEntityConfigAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • parent (MassEntityConfigAsset): [Read-Write] Parent: Reference to parent config asset

  • traits (Array(MassEntityTraitBase)): [Read-Write] Traits: Array of unique traits of this config