unreal.MassEntityConfigAsset

class unreal.MassEntityConfigAsset(outer=None, name='None')

Bases: unreal.DataAsset

Agent Config asset allows to create shared configs that can be used as base for derived configs. The asset can be used as is i.e. on a spawner, or you can use FMassEntityConfig to allow last minute changes at use site.

C++ Source:

  • Plugin: MassGameplay

  • Module: MassSpawner

  • File: MassEntityConfigAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • config (MassEntityConfig): [Read-Write] Config: The config described in this asset.